
The player can control the worm in three different ways. The power-ups that the player gains access to consist of speed boosts, a fiery projectiles that is shot from the worms mouth and an Electromagnetic Pulse that shut downs any machines in the area around the worm. As the player progresses through the levels, they can obtain power ups that will assist them in completing their objective, this also has the effect of enlarging the worm. In order for the player to progress to the next level you have to eat a certain number of humans which increases with every level. The worm's health decreases as the game goes on, in order to combat this the player can replenish it by eating animals that roam above ground. For every object destroyed a multiplier is gained that will help in increasing the player's score. It is possible for players to bounce off many objects in a row building up combo's resulting in a higher score. To keep the worm above ground, player can land on objects such as cars, tanks and helicopters bounce off of them up into the air. In Super Mega Worm, the player moves the worm around under the ground and makes it blast out through the surface and land on humans, animals and man made machines destroying them.
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Deceased Pixel has supported Super Mega Worm with free updates and a Christmas version of the game called “Super Mega Worm vs Santa” that released on Decem The game adopts a retro video game style in its sound design and graphics.Īmerican DJ Diamond Del Rio has also remixed the theme song for the game. As players advance through the game, their worm can grow and develop new powers. In the game, players controls the Great Death Worm, Wojira, who has been sent by Mother Nature to destroy the human race. Since that time, they have gone on to design an OS X version of the game. The game was first released for Apple's iOS in August 2010. Super Mega Worm is an action video game developed by computer game developer Deceased Pixel.

John Tran, Josh Olmos, Ed Britton, Chau Wang
