

- #AIMWARE GETTING KICKED EVEN WITH NAMECHANGER SERIES#
- #AIMWARE GETTING KICKED EVEN WITH NAMECHANGER FREE#
The output_log files don't seem to have much useful info. Previously we were on Unity 2018.1, and never had this problem.

I wish I could provide more information, but basically last week we finally upgraded to Unity 2018.4.20, and since then have been seeing users getting this intermittent crash.

I am seeing this too with customers, but can't figure out why. Solution for my situation: Removing LineRenderers from the scene. (LineRenderer and ParticleSystem in the same scene errors randomly) \Modules\ParticleSystem\ParticleSystemGeometryJob.cpp Line: 2740 The error wasn't causing any noticeable issues in the editor.Īfter testing standalone builds I was getting the crash noted above and more specific errors from 'outVertices' Image Base: 0x00400000 Image Size: 0x0001e000įileDesc: Microsoft Common Controller APIĪfter upgrading my project to 2019.3 I was getting " = NULL" errors randomly in my editor. "ĭX12: "d3d12: upload buffer was full! Waited for COPY queue for * ms." Player.log (happens dozens of times per log)ĭX11: "d3d11: failed to lock buffer * of size *. "UnityPlayer.dll caused an Access Violation (0xc0000005) Happens in development and release builds. I'm getting the "d3d11: failed to lock buffer" crash too. Is it possible that it may cause the crash? my game uses many custom shaders written by our team.
#AIMWARE GETTING KICKED EVEN WITH NAMECHANGER FREE#
If you need more information, feel free to ask. I have no idea what is causing this error so I welcome any suggestions or trials to fix this issue. Some PCs are able to run the game without any crash at all. Game might be able to run for 2-3 hours with no crash. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)ĭ3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 1), error 0x887a0005ĭ3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC7AEE80)Ġx00007FFBEC7AEE80 (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC7C85B8)Ġx00007FFBEC7C85B8 (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC7B16AB)Ġx00007FFBEC7B16AB (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC878458)Ġx00007FFBEC878458 (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC87F2CD)Ġx00007FFBEC87F2CD (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC87F3C5)Ġx00007FFBEC87F3C5 (UnityPlayer) (function-name not available)Ġx00007FFBED213C8D (UnityPlayer) UnityMainĠx00007FFC61E87BD4 (KERNE元2) BaseThreadInitThunkĠx00007FFC63D4CED1 (ntdll) RtlUserThreadStartĪll of the crashes occurs randomly at anytime in the scenes. Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)ĭ3D11: Failed to create RenderTexture (1920 x 1080 fmt 27 aa 1), error 0x887a0005
#AIMWARE GETTING KICKED EVEN WITH NAMECHANGER SERIES#
Renderer: Radeon RX 570 Series (ID=0圆7df)Ġx8007000E seems to be a OUT_OF_MEMORY error but I've checked the profiler in Unity but the memory (and other stuffs) look normal, no potential memory leaks. Renderer: AMD Radeon HD 7800 Series (ID=0圆819) GfxDevice: creating device client threaded=1ĭ3d11: CreateDXGIFactory2(.) not found, fallbacking to CreateDXGIFactory1(.).ĭ3d11: QueryInterface(IDXGIFactory5) failed (80004002). Our game keep crashing on some machines (Windows) with these error code.ĭ3d11: failed to lock buffer 000000002C75CA50 of size 647159.
